What exactly is "a soft V1 release"? The gold release candidate but not quite?
Athanasius
Recent community posts
Congratulations to the release! This is a real classic and I still play it on MacOS 9 via Sheepshaver. Great to see an enhanced windows port. One question: I don't find a possibility to adjust/scale the game window to the the screen resolution. This way with a regular 1920x1080 resolution the game window is tiny and the game practically unplayble. Is there a chance to change resolution in the game options instead of having to change it in windows manually every time? Thank you for your work!
Aesthetically, it's a real work of art and looks absolutely gorgeous. The basic concept of playing on three different "planes" (city/settlement, wilderness, dungeon) with the possibility to travel between places by ship is excellent and works well and gives the game a nice flow. I'd like a bit more complexity however as very much depends on die throws alone. Some simple stats to give me an impression of the characer I play, maybe in the direction of Fabled Lands (the gamebooks), would add to the immersion for me without complicate things too much. Anyway - I'm happy to own this lovely book and I don't regret having backed it with the extras.
I thank you for what you do. It's always a pleasure to follow development. For me, Ambermoon.net is a perfect remake: You optimize and enhance it where it makes sense and make it more accessible without changing the rest. This way it stays the Ambermoon I played years ago with all its magic and uniqueness but feels modern and is excellently playable at the same time. This act of balancing is something almost no modern remake really manages to achieve. It's an absolutely terrific job you do!
Absolutely terrific! Wycheweald is brillant, I very much enjoyed it, I recorded it on cassette and tried it on my trusty old ZX Spectrum +2 and it felt utterly glorious. This one I'll play on The Spectrum. I'm astonished by how these games push the limits of the hardware and bring something new on the table at the same time. Really stunning work. And I love, how the sun indicates the time of the day - a seemingly small, yet very atmospheric detail. Brillant! Are there any plans to sell the games physically? I'd definitely purchase a cassette version.
I second that. This game is very pleasing even if the options and possiblities are limited gameplaywise. It's one of these little games that have that very special note you don't find too often. Would be a shame to keep it browser based. I too would love to have it as a standalone to download. I'd also gladly pay for it.
Hello. I followed your game from the early days on and really love what you've created here: A very unique, clever puzzle game with storyline and some of the best pixelart I've ever seen - an instant classic for the GBC. The jam version was a masterpiece already and I can't wait to see what you've been up to over the last years. I'd like to preorder the game but wanted to ask if it'll come with a digital download as well? I like to play many games emulated on other handheld devices nowadays (even though I still have two GBCs here).
Hi
Now that's very strange... yesterday the game would only start in
this 320x200 window (or whatever resolution it may be) and would go up to about 1280x something with alt+enter. Today (after a restart of the computer) it opens the game fullscreen right away. Very strange. But in a good way. ;)
Thank you.
That demo really made my retro senses itch like crazy so I was almost throwing my money at you - but then I read with dread that it's only a partial release. Now I made some bad experiences with games (particularly adventures) that had the plan to be released in multiple slices. Most of them never got far over the first episodes and got stuck forever. In addition, the last adventure that was planned to be released in six or seven chapters was Foxtails which, unfortunately, even after many years still is on chapter 3. There are positive examples too, of course - the brillant The Journey Down got its three chapters released fairly quickly for example. How do you plan to release the chapters? If a chapter will take roughly a year I could be dead before the full game's seven chapters are released. ;)
Hello Andy
I'm very eager to try your game. Alas I'm totally at a loss as of how the two leading Spectrum Next emulators are to be configured to play it on my computer. Would it be possible to give a small step-by-step explanation how to emulate it the easiest way? Or to prepare the game so that it can just be copied in the emulator folder and executed with a prepared batch-file (as Pat did it with his Shovel Adventure)?
Just purchased the game as it reminded me on this fantastic freeware game Cliffall - Treasures of the Lost Cave - but man I did overread that stuff about copy protection. Why even use a copy protection for a game that's clearly extremely niche? There is basically zero chances it will ever find the attention of any pirate interests (that's not saying anything about the game's quality, it's just because it's not something mainstream at all), plus the price is so low that nobody, not even the most broken hobo, would ever consider pirate it anyway as it's easier to just purchase it like honest people do. Secondly, why choose such an utterly annoying way not seen since the darkest days of shareware? I don't want to be rude yet I find it really hard to understand such a decision.